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...a space-faring indie gamedev team

A multiplayer space simulation game featuring realistic orbital mechanics, persistent player bases and set in a post-apocalyptic Solar System.

Stylized spaceship made from scrap.

Earth and Mars went silent almost simultaneously. The colonies soon followed. Many years later, only rumors and wrecks remain for the few scattered survivors.

Some remote outposts have survived, but fewer and fewer transmit as the years pass. Yours once was a waste processing facility on a distant asteroid that nobody cared about. Luckily.

The “Junkyard”. Your home and your space agency. It has seen better times. The power flickers. Supplies are low. Build spaceships from scrap. Fly them to forgotten outposts and derelicts. Scavenge for resources and parts and bring home the valuable loot, as a solo, or in a pack of space wolves.

The cockpit is yours, pilot!

Features

Realistic Spaceflight

playable

A space simulation balanced between Newtonian physics and fun. Objects' orbits are shaped by mass, velocity, and gravity. And more often than not, things explode on impact.

Showing spaceflight

Scrappy Spaceships

playable

Alcubierre drives, force shields, plasma scoops — all of that is either long lost or never existed. Your tanks? Beer kegs. Your hull? Pipes and sheet metal. Your dish antenna? A hammered road sign. Whatever scrap can be repurposed into a bucket of bolts capable of spaceflight is an acceptable engineering solution.

Venture from different angles

IVA

playable

Control your spaceship by operating its systems from within the cockpit. Flip switches, press buttons, turn knobs, read gauges and analog indicators. No high-tech holograms or HUDs — real pilots need to feel the machine.

IVA gameplay footage showing cockpit controls

Single and Multiplayer

playable

Designed with multiplayer in mind, the game can be played on self-hosted servers with friends, but also locally. Community servers are coming soon.

Venture and Ursa together in space

Survival

in progress

Every can of food, every drop of water, every piece of gear is hard-earned. Your agency depends on you.

Persistent World

in progress

Players come and go, but the world lives on and keeps evolving. Spaceships and their crews continue flying along their trajectories, and bases operate autonomously — until the supplies run out.

EVA

in progress

Step outside your ship and go for a spacewalk or a scavenging mission on the surface. Keep an eye on your oxygen, water, and food to avoid dying from asphyxia, dehydration, or starvation.

Resource Management

in progress

Fuel is limited and every mission requires careful planning. Your life support system's reserves are limited, so manage inventory, keep bases supplied, and decide what to scavenge, trade, or haul between outposts

Mod support

in progress

An open codebase with full support for modding parts, missions, and even core gameplay mechanics.

Spaceship and Base Building

planned

Real-Scale Solar System

planned

Time Warp

planned